Archive for maio de 2012
Porting Bunny Rocker II – Integrating Silverlight and PloobsEngine
Posted by bruno.duartec in All Posts on 30 de maio de 2012
In this tutorial we are going to learn how to integrate silverlight pages and ploobs engine and enjoy from both worlds.
This video doesn’t have sound yet, but int the next one i promise to talk, but i tried to make slow movements and in a logic sequence.
In this video as my idea is to show how easy is to make a game using PloobsEngine i ventured to make this with no cuts or edits so forgive me for my little slips.
My advice is to go jumping when you think you are okay for what i am doing because I was very slowly
Porting Bunny Rocker from Panela Games to PloobsEngine
Posted by bruno.duartec in All Posts on 18 de maio de 2012
Here i am going to port the Bunny Rocker from Panela Games
This is a pretty simple tutorial as is the very first begining.
In PloobsEngine creating a mobile game, you can use silverlight to create your interfaces or even huds, which makes it much easier than position your assets in the code and you can enjoy of the state control from silverlight.
PloobsEngine Windows Phone 7 New Demos
Posted by tpastor in PloobsEngine, XNA on 7 de maio de 2012
Our Friend Fernando Figueira (Caverna) from Microsoft presented some demos of our Game Engine in Brazilian Finals of the Imagine Cup (Brasilia) and in Windows Phone Day (Curitiba - also Brazil).
The full Presentation in Portugese can be seen in the following link: http://www.microsoft.com/
The presented Demos Source Code can be downloaded here
We also have a small ppt talking about each demo here.
C# Artemis Entity System News
Posted by tpastor in All Posts, Divulgação, Portfolio on 2 de maio de 2012
In the last few days we (me and LinuxLich) implemented some cool new features in our C# version of Artemis.
Summarizing, Artemis is a high performance Entity System framework for games, originally written in Java by Arni Arent and Tiago Costa, now ported to C# by us.
Its goal is to provide a clean API to abstract your game world organization into entities, components and systems. Leia o resto desse post »









