Posts Tagged artemis
Recently, we recieved a lot of pull requests in out Artemis Entity System repo. Most of them solved lots of our bugs but some also introduced new ones … every merge (or the week after one) was a big pain !!!
Its goal is to provide a clean API to abstract your game world organization into entities, components and systems.
Artemis has no dependencies (for PC, in Xbox and Windows Phone 7 we have one) and can be used with any game framework or library, 2D or 3D, and even multiplatform, if you use it with Mono/MonoTouch/Mono4Android.
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Our New version of Artemis Entity System (1.2.0) is now avaliable on Nuget (Packet Manager for .Net). Installing Artemis is easier than ever.
Check it out: http://nuget.org/packages/Artemis
This new version contains some refactoring (namespaces, function and parameter names) and minor performance improve changes. No extra funcionality added.
Enjoy !!! Leia o resto desse post »
After quite a long time, we are releasing a new version of our C# Entity System called Artemis. It was born as a port of the original Java Artemis, but as the time is passing, they are diverging more and more. In this version we started to use more .Net Features (like Data Attributes and Events) to make everyones life a bit easier Leia o resto desse post »
In the last few days we (me and LinuxLich) implemented some cool new features in our C# version of Artemis.
Summarizing, Artemis is a high performance Entity System framework for games, originally written in Java by Arni Arent and Tiago Costa, now ported to C# by us.
Its goal is to provide a clean API to abstract your game world organization into entities, components and systems. Leia o resto desse post »
Artemis is a high performance Entity System framework for games, written in Java and now ported to C#. It is also a framework to manage entities, components and systems in a game world. It is inspired by the great article Entity Systems are the future of MMORPG articles by Adam Martin on t-machine.org.