Posts Tagged entity system

C# Artemis Entity System Tutorial

Artemis is a high performance Entity System framework for games, originally written in Java by Arni Arent and Tiago Costa, now ported to C#.
Its goal is to provide a clean API to abstract your game world organization into entities, components and systems.
Artemis has no dependencies (for PC, in Xbox and Windows Phone 7 we have one) and can be used with any game framework or library, 2D or 3D, and even multiplatform, if you use it with Mono/MonoTouch/Mono4Android.
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Artemis Entity System for Games now on Nuget

Our New version of Artemis Entity System (1.2.0) is now avaliable on Nuget (Packet Manager for .Net). Installing Artemis is easier than ever.

Check it out:

This new version contains some refactoring (namespaces, function and parameter names) and minor performance improve changes. No extra funcionality added.

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Artemis and PloobsEngine working together

All right now it is time to go deeper and solve some problems.

  • How to sync between this two world ?
  • How to create the artemis objects dinamically and persist in ploobsengine world ?
Developing the TechDemo, we face some chalanges. One of the most was to connect Artemis with PloobsEngine without been to much intrusive for either side.

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Artemis Entity Framework Ported to C#

Artemis is a high performance Entity System framework for games, written in Java and now ported to C#. It is also a framework to manage entities, components and systems in a game world. It is inspired by the great article Entity Systems are the future of MMORPG articles by Adam Martin on

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Developers Diary – Developing Methodology

In the beginning of our project our goal was to create the game in a pipeline wich remove some of the problems that we face in previous projects. Leia o resto desse post »

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