Posts Tagged entity system
Its goal is to provide a clean API to abstract your game world organization into entities, components and systems.
Artemis has no dependencies (for PC, in Xbox and Windows Phone 7 we have one) and can be used with any game framework or library, 2D or 3D, and even multiplatform, if you use it with Mono/MonoTouch/Mono4Android.
Leia o resto desse post »
Our New version of Artemis Entity System (1.2.0) is now avaliable on Nuget (Packet Manager for .Net). Installing Artemis is easier than ever.
Check it out: http://nuget.org/packages/Artemis
This new version contains some refactoring (namespaces, function and parameter names) and minor performance improve changes. No extra funcionality added.
Enjoy !!! Leia o resto desse post »
- How to sync between this two world ?
- How to create the artemis objects dinamically and persist in ploobsengine world ?
Artemis is a high performance Entity System framework for games, written in Java and now ported to C#. It is also a framework to manage entities, components and systems in a game world. It is inspired by the great article Entity Systems are the future of MMORPG articles by Adam Martin on t-machine.org.
In the beginning of our project our goal was to create the game in a pipeline wich remove some of the problems that we face in previous projects. Leia o resto desse post »