Posted by tpastor in All Posts, Computacao Grafica, Portfolio, XNA on 21 de abril de 2012
This post will show a simple implementation of a gaussian blur effect with edge preservation.
Sometimes (like in fluid rendering) we need to perform a gaussian blur but we also need to still with edge preservation. The following code shows how to achieve this. Leia o resto desse post »
gaussian blur, XNA
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