Posts Tagged loose octree

Dynamic Octree in XNA

This post will show an implementation of a dynamic octree called loose octree.

Most people use different approaches for dynamics and statics objects when building spatial acceleration algorithms. This one can be used for both scenarios with reasonable speed.

This algorithm is used in our game engine PloobsEngine to perform frustrum culling. People can use it to acelerate world queries (search for objects within a radius ..), for physics …. Leia o resto desse post »

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