Posts Tagged paralax

Code Snippet: Classic Effects (Bump, Specular and Paralax) in Shader [HLSL]

This code snippet will show how to combine some classical effects like Bump Mapping, Specular Mapping and Paralax Mapping (the simple one, not the Paralax Occlusion Mapping) in a single shader.

Pay attention that we are not being ” very careful”, some parts can be correted to be more “Mathematical perfect”.

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