Posts Tagged sample
Most people use different approaches for dynamics and statics objects when building spatial acceleration algorithms. This one can be used for both scenarios with reasonable speed.
This algorithm is used in our game engine PloobsEngine to perform frustrum culling. People can use it to acelerate world queries (search for objects within a radius ..), for physics …. Leia o resto desse post »
I developed two XNA 4.0 samples showing how to build (in hlsl) points, spot and directional lights. As a bonus, i also added some others cool stuffs in the projects =P Check it =P. All samples uses the PloobsEngine as a base.