Posts Tagged sample

Dynamic Octree in XNA

This post will show an implementation of a dynamic octree called loose octree.

Most people use different approaches for dynamics and statics objects when building spatial acceleration algorithms. This one can be used for both scenarios with reasonable speed.

This algorithm is used in our game engine PloobsEngine to perform frustrum culling. People can use it to acelerate world queries (search for objects within a radius ..), for physics …. Leia o resto desse post »

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XNA Point,Spot and Directional Light Samples

In the last months i made two tutorials about phong shading in portuguese (here and here).

I developed two XNA 4.0 samples showing how to build (in hlsl) points, spot and directional lights. As a bonus, i also added some others cool stuffs in the projects =P Check it =P. All samples uses the PloobsEngine as a base.

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