Posts Tagged xna 4.0

PloobsEngine News

For the next Release (we are planning to deliver it in the middle of February), we expect to add the following features:

  • Support for Xbox 360 (We will support Pc-Hidef, Pc-Reach, Xbox360 and WP7)
  • Full Integration  Wp7 + SilverLight (also handling cases when page orientation changes)
  • Custom Script  Language Based on C# (extremely fast and flexible =P)
  • Custom Serializator (Automatically serialize Classes and structs)
  • PloobsLoader (Content Pipeline to load more than 20 formats like collada, 3ds …)
  • Content Loader heavily Improved (Can load assets assync, can Unload single asset …)
  • Garbage Production Heavily Reduced
  • Billboards for WP7
  • Finally 3D Physic Debug !!!
  • Lots of new Effects like: Motion Blur (three versions, one for wp7, another for PC-Reach and the last for PC-Hidef based on velocity Buffers) …
  • Overal Documentation improvements
  • Lots of minor improvements

A list with our current features can be found here.

For those that want to see how things are going on, take a look at our Repo.

 

, ,

34.490 Comentários

Code Snippet: Clipping Planes in Shader [HLSL]


In the XNA 4.0 we dont have anymore the Fixed function that let us specify a clipping plane. Now we have to do this in shaders =P. In this post i will show how to do this ! Leia o resto desse post »

, , , , , ,

21.707 Comentários