Posts Tagged xna 4.0
For the next Release (we are planning to deliver it in the middle of February), we expect to add the following features:
- Support for Xbox 360 (We will support Pc-Hidef, Pc-Reach, Xbox360 and WP7)
- Full Integration Wp7 + SilverLight (also handling cases when page orientation changes)
- Custom Script Language Based on C# (extremely fast and flexible =P)
- Custom Serializator (Automatically serialize Classes and structs)
- PloobsLoader (Content Pipeline to load more than 20 formats like collada, 3ds …)
- Content Loader heavily Improved (Can load assets assync, can Unload single asset …)
- Garbage Production Heavily Reduced
- Billboards for WP7
- Finally 3D Physic Debug !!!
- Lots of new Effects like: Motion Blur (three versions, one for wp7, another for PC-Reach and the last for PC-Hidef based on velocity Buffers) …
- Overal Documentation improvements
- Lots of minor improvements
A list with our current features can be found here.
For those that want to see how things are going on, take a look at our Repo.
In the XNA 4.0 we dont have anymore the Fixed function that let us specify a clipping plane. Now we have to do this in shaders =P. In this post i will show how to do this ! Leia o resto desse post »