Posts Tagged xna4.0

XNA 4.0 Gamma Corrected Pipeline

This post will show how to implement a Gamma Corrected pipeline  in XNA 4.0 (PC and Xbox).

Normally we dont pay too much attention to gamma correction, the reason in that we can achieve good results without it. But when we want professional quality, gamma correction becomes a must have feature.

For those that dont know what gamma correction is, i suggest this and this classic wiki page =P

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