PloobsEngine Presentation

Hello, Ladies and Gentlemen! I present Ploobs Engine, our game engine. This article is a little presentation about the engine, showing its features and capabilities.

What is Ploobs Engine?

It is an engine for creating games and graphics applications developed in XNA 4.0, C #. Net 4.0 and HLSL. It is designed to be simple and easy to use even for those unfamiliar with computer graphics programming.

Scene with Reflection, Refraction, Animation, Glow, Lighting and SkyBox

The framework developed is quite extensive and consists of several modules responsible for most common tasks used in games, such as: Input Control, Simulation, Physics, Graphics Rendering, Artificial Intelligence and Control Features. Graphics are the main focus of this engine. It uses deferred shading rendering, which is the same technique used in games like Startcraft II, Crysis II and KillZone II. The majority of this engine was built as part of our graduation project. An in-depth explanation of the graphics techniques used and our implementation of those techniques can be found in our thesis(In Portuguese).

What are the Key Features?

The PloobsEngine supports almost all the features of the Directx 9c graphics API, with the main features being:

  • Deferred Rendering with support for bump mapping, specular mapping, glow mapping and parallax mapping (techniques used to simulate materials and increase the realism of games)
  • 2D and 3D Particle Systems
  • 2D and 3D Physical Simulation
  • 2D and 3D Sound
  • 2D and 3D Dynamic Lights with Shadow
  • 3D Animation by Bones (Bone Animation)
  • Terrain and Vegetation
  • Reflection and Refraction in Real Time
  • Several classical algorithms of Artificial Intelligence
  • Support for Windows Phone 7 and PC

We used different algorithms and techniques found in games that are currently on the market. Whenever possible, we chose algorithms that exploit the strengths of the GPU. Our greatest advantage in using this technique is in the extreme Deferred Shading where the XNA Engine excels. For a much more complete list of features, take a look here.

What do you need to start using the Ploobs Engine?

For ease of use, only a basic knowledge of C# is required. An intimate knowledge of computer graphics or XNA is not needed.

Ambient Scattering, Vegetation and Illumination

For the developer, you must install the XNA 4.0 SDK, Net 4.0 Framework and Visual Studio 2010 (full or Express). In terms of hardware, you only need a video card this is compatible with DirectX 10.

Where do I start?!

First, download the engine components and demos here. Second, take a look at our basic tutorials section.

We are working to create more tutorials and full demos (small showcases combining many features). Any doubt contact us in our forum or in our mail.

How the engine is distributed?

Lod and Illumination

Currently the forms of distribution are:

  • Complete source code is available in our Mercurial repository
  • Single MSI Installer
  • Using the PloobsInstaller (app that automatically downloads the latest version of the engine from our server)

The idea is to periodically release a stable version and several intermediate betas. If a critical bug is found, we will fix the stable version as soon as possible. The demos and documentation file will be updated only at the launch of stable releases. The documentation on the site will be updated when the intermediate versions are released. We intend to maintain compatibility with older versions whenever possible.

This Version of the engine uses a Dual-License model. For more info CHECK HERE.

Our Roadmap:

In the near future we intend to improve the stability and documentation, as well as fix the bugs that will “emerge”. We are also working in a XBOX360 version. In a more distant future we intend to add support for networking.

Join us!

Advanced Illumination

We need people who like computer graphics (it requires a prior knowledge, we have various materials to aid the learning of staff), mainly programming shaders (the code that runs on the video card). Volunteers welcome! Also we need people willing to create the demos and showcases (no need to mess with the core engine). Questions? Want to know more? Leave a comment here or email: contato@ploobs.com.br

Creators:

  • Thiago Dias Pastor
  • Bruno Duarte Correa

Links:

Special Thanks

  • All the guys for us COOP10 (our class in university) especially Filipão and Kayatt.
  • To Professor Ricardo Nakamura, our supervisor of the graduation project, and his sage advice.
  • Our ImaginCup 2010 Team, for the gained experience that has completely transformed the development of the engine.

ScreenShots

[nggallery id=3]

  1. #1 by http://catab.se/wp-content/plugins/symple/164.html on 30 de agosto de 2016 - 5:15 pm

    I got our gift for my personal mother for the Christmas due she are the best precious jewelry freak. On one thing she cannot don a lot concerning is actually, bracelets. I bought the lady the appeal bracelet as well as whenever she opened up that it yesterday she absolutley adored this! Now the issue was, her getting this concerning to down simply by herself. Haha… total great goods, this sent furthermore arrived incredibly very early to my mother was enjoying that. Thank we.

  2. #2 by Fredericka on 30 de agosto de 2016 - 5:16 pm

    Thhe Pokémon GO video trailer at the top of this page might
    help to make things a bit clearer for you.

  3. #3 by erotic weight loss system on 30 de agosto de 2016 - 5:24 pm

    I blog quite often and I seriously thank you for your content.
    The article has really peaked my interest. I
    will bookmark your website and keep checking for new details about once
    a week. I subscribed to your Feed too.

  4. #4 by Lanny Lindamood on 30 de agosto de 2016 - 5:30 pm

    I’m not sure where you are getting your info, but good topic. I needs to spend some time learning more or understanding more. Thanks for excellent info I was looking for this information for my mission.

  5. #5 by Patty on 30 de agosto de 2016 - 5:35 pm

    As constantly, see to it when it comes to an emergency opening or particular various other sensitive jobs, the professional locksmith could call for positive ID procedures or accreditations
    in that field.

  6. #6 by www.hoker.com.tw on 30 de agosto de 2016 - 5:36 pm

    Greetings! Very helpful advice within this post! It is the little changes that produce
    the most significant changes. Many thanks for sharing!

1 861 862 863
(não será publicado)